The higher on the z-axis you go, the higher your unit will be. ![]() The higher on the y-axis, the more to the left that unit will be. The higher on the x-axis you go, the more to the front that unit will be. The center of a squadron is at (0.0, 0.0, 0.0). The third refers to the z-axis, which is not shown on the graph. The second refers to the numbers on the y-axis. The first value in the line refers to the numbers on the x-axis. There are three values because the game needs to know where to 'plot' each unit, on the x, y, and z. It will only get confusing if you start giveing them actual units. Question: What do the 'coordinates' mean, exactly? (Example: What type of value is 30?)Īlso, why are there 2 sets of values for each fighter position (Example: -30,30)? Would position your B-Wings where the x's are, with the coordinates beside them: 30.0,-30.0,0.0Would position your B-Wings where the x's are, with the coordinates beside them: The norm is a scale of 15 on the Y axis, and 30 on the X.įor example, setting the Squadron_Offsets line to this: You'll have to play around with the actual values to make it look nice though. I find it helps to draw a graph when making a squadron. The first line is the position of the first B-Wing, and so on. These lines determine the position of the units in the squad. You need one line for each unit in your squad. ![]() So, 5 B-Wings would be:ī-Wing, B-Wing, B-Wing, B-Wing, B-WingI'm not entirely sure why some squads use multiple Squadron_Units lines, but I don't think it matters. contains all the names of each unit that makes up your squad. ![]() Added BBCode.Įdited by Lord Of Gifts, 02 July 2006 - 09:31 AM. I do understand where to reflect the changed number of fighters per squadron within both files.Įdit by LoG: Removed all caps from topic title. I would greatly appreciate it.įYI: The format you provide me will be used to edit the other squadrons in-game, as well. Please advise me on how I need to edit the information in order to have a squadron of 5 B-wings. Here is the text for the B-wing within the Squadrons.XML file that I had assumed was primarily applicable: I restored the original information and am ready to begin anew. I have attempted this and failed (game crash). I'd like to increase the number of fighters per squadron within the game.Īs I understand, I would need to edit both the Squadrons.XML, and the SpaceUnitsFighters.XML files.
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